Completed a research internship in Hamburg focused on applied physics and materials characterization.
Built a 2d and 3d LBM Method focussed fluid solver. This was done in rust (on the gpu) on my custom graphics engine.
Interactive SVG-based metaball effects using advanced blur filters and gradient masking techniques.
A Blender addon for creative and humorous ways to delete the default cube.
Modern responsive website with dynamic animations and optimised performance.
Built a UV-based PCB exposure system using an LCD mask and UV backlight, followed by chemical etching.
Repaired a broken amplifier and integrated it into a vintage TV-radio housing, displaying live waveforms of the played audio on the original screen.
Diagnosed and repaired amplifiers, speakers, and other audio devices.